High kick An ensemble of footwork and kick sequences used
to create visual effects and interpret a musical arrangement.
The performance must include at least 65 kicks that are quarter-kicks or higher and continue throughout the entire routine.
NOTE: A prep or tendu is NOT considered a kick.
- A routine with less than 65 acceptable kicks will result in 3-pt penalty
Variety of Elements can be achieved by the following:
- Kick Directions
Groups (individualized, small or whole team)
- Tiered Kicks
Difficulty of Elements can be achieved by the following:
the type of kick
- (straight, corner, across/behind the body, fan kick)
the height of the kick
the direction of the kick
heads and hook-ups
- Changing the tempo of kicks
the number of kicks within a sequence
types of kicks within a sequence
the number of performers executing a kick sequence
- Traveling while kicking
extent to which basic kick moves, combinations and visual effects are used in
- Consider how "old" kick sequences may be
revamped in an interesting "new" way or debut a totally different
concept or visual effect.